As the film moves between Henry's reality and our shared reality, the camera is different. In shared reality, the camera is far away from Henry, filming him on a long lens. When we are in Henry's reality, the camera is close to him on a short lens. A few times we cut back and [...]
The script was sketched out early in the process, to help the production team get a grasp when we are in Henry's reality, and when we are in general reality.
A time-lapse of 'Obit' filming day 2. We focused on Henry in his own reality, we also ventured out to the back yard. time-lapse © 2013 Matt Brocchini
A time-lapse of 'Obit' filming day 1. We filmed all of the shots of Henry in the real world, allowing us to keep the same wardrobe and lighting setup all day. time-lapse © 2013 Matt Brocchini
A time-lapse of our first day on set. We spent the day prepping the location, figuring our angles, and setting lights for our first setup for filming day 1. time-lapse © 2013 Matt Brocchini
I was looking for a practical project to explore real world scale and photorealistic lighting in VR. My friend Susie is an architect. She is working on a house for a client, and she wanted to see if VR might be useful in her pipeline. The house was designed in SketchUp, then Revit. I [...]
The ultimate goal, the reason I started mucking about with Arduino, is to be able to control the camera wirelessly, in a repeatable way. If the camera ever ships, I will be able to test these theories. For now, I’ve gotten the bluetooth and USB controllers to work, as far as I can tell, but they are [...]
Yet another delay in the camera shipment date. And, because I’m an optimistic fool, I returned the cheap-ass on-camera monitor I’d gotten, and back-ordered the on-camera monitor from the same company the camera is back-ordered from. At this rate the camera and monitor will ship in January. As I wait, I forge on with the next phase of the [...]