Obit Visualization

2017-04-24T19:08:24+00:00April 22nd, 2017|

As the film moves between Henry's reality and our shared reality, the camera is different. In shared reality, the camera is far away from Henry, filming him on a long lens. When we are in Henry's reality, the camera is close to him on a short lens. A few times we cut back and

Obit Storyboards

2017-04-24T17:18:58+00:00April 22nd, 2017|

The script was sketched out early in the process, to help the production team get a grasp when we are in Henry's reality, and when we are in general reality.

Obit Filming Day 2

2017-04-22T16:00:21+00:00April 22nd, 2017|

A time-lapse of 'Obit' filming day 2. We focused on Henry in his own reality, we also ventured out to the back yard. time-lapse © 2013 Matt Brocchini

Obit Filming Day 1

2017-04-22T15:53:53+00:00April 22nd, 2017|

A time-lapse of 'Obit' filming day 1. We filmed all of the shots of Henry in the real world, allowing us to keep the same wardrobe and lighting setup all day. time-lapse © 2013 Matt Brocchini

Obit Behind the Scenes Day 1

2017-04-22T15:51:09+00:00April 22nd, 2017|

A time-lapse of our first day on set. We spent the day prepping the location, figuring our angles, and setting lights for our first setup for filming day 1. time-lapse © 2013 Matt Brocchini

Vrchitecture

2018-02-07T22:27:38+00:00April 20th, 2017|Tags: , , , , |

I was looking for a practical project to explore real world scale and photorealistic lighting in VR. My friend Susie is an architect. She is working on a house for a client, and she wanted to see if VR might be useful in her pipeline. The house was designed in SketchUp, then Revit. I