About btolle

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So far btolle has created 37 blog entries.

Balmy Alley test

2018-07-13T14:26:35+00:00July 12th, 2018|Tags: , , , |

These two panels from Balmy Alley are a test of large-scale models using normal maps for detail on a low poly-count model. This original model was a modest 400,000, but the lo-poly is 40,000. For the final version the high res meshes will be in the millions of polys, it will have both sides of the alley

Cherub Test

2018-07-12T18:22:40+00:00July 11th, 2018|Tags: , , |

I have been experimenting with bringing photogrammetry to real time graphics, and the first successful test is this cherub. I have been using photogrammetry techniques in film visual effects for many years, and I have been working to bring that high level of organic detail into real-time and mixed reality.

The physical model is a plaster

MCP Electronics

2018-07-10T21:52:21+00:00July 10th, 2018|Tags: , , , , |

The adafruit Feather M0 WiFi arduino board has turned out to be the perfect board for the Master Control Panel. There are many pre-made ‘wings’ that can connect together through a common set of pins, including the OLED screen on the top of the MCP, and the servo controller.

Since the board diagrams

Filmography

2018-07-10T20:13:40+00:00July 10th, 2018|

Matchmove, Animation Matching, and Layout work.

YEAR FILM TASKS COMAPANY
2017 Asura Matchmove Artist Tippett, Berkeley
Downsized Matchmove Artist Whiskytree, San Rafael
Bolden! Matchmove Artist Whiskytree, San Rafael
2016 Rogue One Matchmove Artist Whiskytree, San Rafael
Dawn (TV Pilot) Layout Artist Tippett, Berkeley
League of Gods Layout Artist Tippett, Berkeley
2015 Gods of Egypt Layout Artist Tippett, Berkeley
Ted 2 Layout Artist Tippett, Berkeley
2014 A Million Ways to Die in the

Master Control Panel

2018-07-10T20:23:17+00:00July 6th, 2018|Tags: , , , |

This camera robot thing became way too complicated.

I had gotten all of the individual pieces working, thinking that the whole thing would come together piece by piece. As started drawing diagrams of the wiring, it quickly became apparent that I would have to minimize the wires. I want the bot to have complete freedom of

cambot mcp

2018-02-09T03:17:06+00:00February 9th, 2018|Tags: , , , , , |

It’s been more than a year since I first set out to make the camera move around in a repeatable way. Sure, I was busy with another Chinese action movie, and life and such, but mostly it’s taken this long because building a robot is hard.

I knew it was going to involve challenges, but I

Obit Visualization

2017-04-24T19:08:24+00:00April 22nd, 2017|

As the film moves between Henry’s reality and our shared reality, the camera is different. In shared reality, the camera is far away from Henry, filming him on a long lens. When we are in Henry’s reality, the camera is close to him on a short lens. A few times we cut back and forth

Obit Storyboards

2017-04-24T17:18:58+00:00April 22nd, 2017|

The script was sketched out early in the process, to help the production team get a grasp when we are in Henry’s reality, and when we are in general reality.

Obit Filming Day 2

2017-04-22T16:00:21+00:00April 22nd, 2017|

A time-lapse of ‘Obit’ filming day 2. We focused on Henry in his own reality, we also ventured out to the back yard.

time-lapse © 2013 Matt Brocchini