These two panels from Balmy Alley are a test of large-scale models using normal maps for detail on a low poly-count model. This original model was a modest 400,000, but the lo-poly is 40,000. For the final version the high res meshes will be in the millions of polys, it will have both sides of the alley
I was looking for a practical project to explore real world scale and photorealistic lighting in VR. My friend Susie is an architect. She is working on a house for a client, and she wanted to see if VR might be useful in her pipeline.
The house was designed in SketchUp, then Revit. I took the